Tga Blp Converter For Mac

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Introduction It must've been around the 500th time or so, of converting various BLP files back and forth, when I thought. Why all this converting nonsense?

Why can't I just load up BLP files right into Photoshop, edit them, and save them back to BLP? And then I remembered - because there's no Photoshop plugin for that format. So I figured I'd try to change that, and I have.

Supported Formats Windows x64. CS4. CS5. CS6.

CC. CC 2014 x86 (32-bit).

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6.0. 7.0. CS. CS2.

CS3. CS4. CS5. CS6. CC. CC 2014 Mac OS X Mac OS X plugin requires OS X 10.6 (Lion)+ x64. CS5.

CS6. CC. CC 2014 Installation Windows. Find your Photoshop Folder.

eg1: (x64) C: Program Files Adobe Adobe Photoshop CS6 (64 Bit). eg2: (32-bit) C: Program Files Adobe Adobe Photoshop CS6. Drop the Appropriate 'Plug-ins' folder for your build of Photoshop in this folder. Accept any merge folder prompts. Run Photoshop OS X.

Find your Photoshop Folder. eg: /Applications/Photoshop CS6/. From that folder drop the 'Plug-ins' folder for Mac into that location. Accept any folder merge prompts.

Run Photoshop Supported Variants It was my goal to support every variant of the BLP format that Blizzard uses in WoW - for both opening and saving. The end result is a total of 11 different combinations of compression and transparency. Below is a listing of these. Alpha Bit Depths This is the amount of detail allowed in transparency of your image. 0-bit - No transparency at all.

1-bit - simple transparency, similar to GIFs. It's either transparent or not. 4-bit - slightly better range of transparency, but will turn smooth fades into visible 'steps'. 8-bit - This is the same level of transparency you'll ordinarily see in PNG/TGA formats, with 256 levels of transparency. Compression Types. Indexed (256 Color) - Very similar to a GIF, as it uses a palette that can fit up to 256 colors, but BLP files have indipendent transparency. Indexed BLPs can make use of all 4 types of alpha.

DXT - This is the defacto compression type used in modern games, with the most popular format that uses this, being.dds. DXT compression gives you a better color range, with a slightly larger size, than indexed. It also supports all 4 levels of transparency. DXT-5- Would normally be lumped in with the above category, however it's the second DXT type that supports 8-bit alpha. The result is a bit better color, and a slightly larger file size than the 8-bit alpha under the DXT category.

Uncompressed- Very much like a Bitmap, with no compression to speak of. It can support either 0-bit or 8-bit alpha. This version is only used by Blizzard for sky textures, where every bit of color detail is necessary. Questions, Comments, and Other Feedback Please comment below, especially if you find a bug not already mentioned above.

Whether that be a problem loading a WoW BLP file, or saving your own, let me know. If it's a WoW file, let me know the name, and if it's one of your own - I would appreciate linking me (either in the comments or PM) the original image you're trying to convert. If you don't feel comfortable with sending me a PSD file, that's ok too, but whatever the problem is, might get lost in the conversion. Mac Users, Thank you for your patience! I never intended on 'Soon' rivaling Blizzard's definition, but life has a tendency of interfering with intentions. I hope you find it useful, and if you run into any problems - please let me know.

Interested in Batch Conversions? The Photoshop plugin is great for loading, editing and saving single BLP images; but if your main goal is simply conversion, might be more your style.

Whether it be a single file, or an entire folder tree, BLPNG Converter will quickly, and easily convert any (WoW era) BLP file to PNG, or popular image formats (bmp,gif,jpg and png) to BLP! It's most likely due to putting it in the wrong place, or picking the wrong plugin. I realize this is kinda a pain - if I could I'd make an installer for it, but Curse doesn't allow actual programs, and the Client only works for the WoW folder. That being said, there is a 'repack' of sorts waiting on approval, with each build of the plugin, already in 'Plug-ins File Formats' folders, to hopefully make it a bit easier on everybody. If you're still having trouble after trying the new folder layout, please let me know. 1)Windows or Mac 2)Version of Photoshop 3)If Windows, whether it's 64 or 32bit, And I'll be able to give you more specific help.

I'm looking forward to the Mac version. This is quite an undertaking, and a specialized one at that. Tokyo cyberpunk posthumanism in japanese visual culture unix for mac.

I wish I had the time and ability to learn coding for things like this. I've dabbled in Terminal and some scripting, but nothing to this level. What is your background and how did you create this? I'm curious how one reaches the experience and comfort to do projects like this, and what is the skill 'tree' in getting there. Particularly with names of languages and software.

Nothing more detailed than you're willing to disclose, of course. Thanks for your wisdom and time to answer my queries, and moreover for your efforts in this interesting plug-in. Quote from I'm looking forward to the Mac version. This is quite an undertaking, and a specialized one at that. I wish I had the time and ability to learn coding for things like this.

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I've dabbled in Terminal and some scripting, but nothing to this level. What is your background and how did you create this?

I'm curious how one reaches the experience and comfort to do projects like this, and what is the skill 'tree' in getting there. Particularly with names of languages and software. Nothing more detailed than you're willing to disclose, of course. Thanks for your wisdom and time to answer my queries, and moreover for your efforts in this interesting plug-in. Well, first off, I'd suggest starting with a language that's fairly forgiving. JavaScript is a good start to both get used to common language elements, as well as gaining an understanding of basic programming logic.

Once you're comfortable with doing a varitey of tasks in this language, then you can use that to start with a language like C# or Java - and then from there - C/C will be the last step. Beyond languages - when it comes to file formats, I suggest finding yourself a Hex Editor, and some documentation on a common file format. Load a file of that type into the Hex Editor, and use the documentation to help guide you through recognizing and identifying the various information/structures in a file. And finally, get the SDK for the application you wish to make a plugin for, read the documentation, and put it all together.

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And above anything and everything else - Google is the best friend you'll ever have. The best thing about all of this is, it's all free. All it requires is time and the ability to take the initiative to make use of all the tutorials out there, to teach yourself. The Mac version is still on the table - but right now I'm working on taking the BLP related code, and sticking it into a library, so I can both reuse it for other projects, as well as making things a lot easier to maintain.

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